• MAKE A VR GAME! - Part 1: Core Game - VR Dev 4 Non-Coders | a Unity Tutorial by Pengu Studios

    Let's make a VR game for HTC Vive! You need no coding skills in this series of tutorials. Get your basic PlayMaker set up here: https://youtu.be/wNFDKeZtc8c ...your PlayMaker guru status here: http://www.hutonggames.com/tutorials_game_design_with_playmaker.php ...Steam VR tools for Playmaker here: https://www.assetstore.unity3d.com/en/#!/content/60854 ...and you are ready to kick some serious VR developing bottoms! Go crazy! Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios

    published: 22 Jul 2016
  • VR development - Coders Episode 27

    published: 18 Sep 2015
  • 3D TEXT! - VR Dev 4 Non-Coders | a Unity Tutorial by Pengu Studios

    Text is tricky in VR. Gui Text won't work, and 3D text initially looks rubbish. With a few steps you can make it look awesome, AND make it render correctly behind other objects in your scene. So, check out this video, and become a 3D text sage in Unity 3D! Here is the link to the website, with the written instructions: http://wiki.unity3d.com/index.php?title=3DText Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios Have fun!

    published: 11 Jul 2016
  • Episode 1: Coders on Couches Drinking Coffee - Virtual Reality

    The dawn of Virtual Reality (VR) and Augmented Reality (AR) is glowing brighter than ever. With a groundbreaking number of VR/AR exhibitors at the Consumer Electronics Show 2017, we’re seeing VR/AR cameras and displays on everything from smartphones, to cars, to drones. Though gaming is often the first thing that comes to mind at the mention of these, the truth is that VR and AR have a huge opportunity to impact the way we work and create. Join our Safers for a coffee as they talk about what VR and AR mean for those of us in geospatial.

    published: 06 Jan 2017
  • Unite Europe 2016 - User interface and gameplay design in VR

    It's the year of VR! Josh Naylor (Unity Technologies) builds in editor a VR experience and talks through different ways we can interact and view information in the Virtual World. Help us caption & translate this video! http://amara.org/v/V6Z2/

    published: 21 Jun 2016
  • Content Creation for VR

    From the mediaX ConferenceThe Experience of Immersion”, Jay Borenstein a teacher in the Department of Computer Science at Stanford University asks the questions; What is the growth trajectory for VR? What are the many opportunities and challenges in this field? And in that environment, how can people get involved as content creators?

    published: 22 Mar 2016
  • Zach Barth - Makes a VR game in 17 minutes [Summit 2015]

    Developing room-scale VR games Zach Barth (Valve) Developing games for VR presents many opportunities, but also many challenges. In this talk we'll explore some of the common problems encountered when designing and developing VR games and look at solutions developed by Valve and other game studios. Topics covered include the exciting game design possibilities of room-scale VR and using SteamVR to write hardware-agnostic games. Zach Barth (Valve) Zach is a game designer and programmer at Valve, currently working on SteamVR. Prior to joining Valve, Zach was the creative director at the independent game studio Zachtronics, where he worked on SpaceChem, Infinifactory, and TIS-100. valvesoftware.com

    published: 27 Nov 2015
  • Make your own VR Games in VR!! MODBOX HTC Vive

    MODBOX is getting to the point where you really can build your own games in VR with fully tracked motion controls You literally reach into the world and shape it around you. I am very interested to see where this game goes. This feels a bit like GMod in VR. Multiplayer has recently been added too . humanoid AI is still to come and so are locomotion options. Please take the time to check out these channels as well!! -GameHard4.0 -RealityCheckVR -VRGamingEvolved -VRGamerDude -UkRifter Pretty Neat VR Be sure to check out VR Spies.com Musical scores composed by Ross Bugden: https://www.youtube.com/channel/UCQKGLOK2FqmVgVwYferltKQ

    published: 15 Oct 2016
  • CppCon 2015: Nicolas Lazareff “C++ for cross-platform VR"

    http://www.Cppcon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/cppcon/cppcon2015 — This talk is an overview of how C++ can be used to quickly create cross-platform virtual reality experiences while sharing one codebase. To support all major vendors, a VR experience has to span not only across operating systems, but also device types, hardware specs, manufacturers, and SDKs -- and so pitfalls and learnings from shipping on Oculus mobile and desktop, Google Cardboard, and soon Sony's Morpheus will be discussed. We'll cover networking, graphics, SDK wrappers, and even abstracting language oddities (Android's Java layer for Oculus mobile). — Nick is a VR/AR engineer who is passionate about bridging the interface between com...

    published: 10 Oct 2015
  • What is the Best Programming Language to Learn First?

    In this video I will give you some advice on which programming language is the best for you to learn first. This advice is quite subjective so it is worth getting a second opinion. Hopefully, in time, you will find some helpful advice in the comments section below.

    published: 24 Jun 2014
  • $15 VR Headset- Get Started with VR | ParrisTX

    I stumbled across a full-featured VR headset at my local Half Price Book store for just $15! I try it out and compare it to the three VR viewers I already own. I think I found my new favorite- https://yetanotherweb.wordpress.com/2016/07/22/hype-oracle-vr-headset-review/ And if you have a Half Price Books nearby your might be able to pick one up today. Don't miss the next exciting video- click here to subscribe: https://www.youtube.com/user/ParrisTX?sub_confirmation=1 Experience the Tilt-a-Whirl at the Fair in 360 VR- https://youtu.be/l6DtsopCRc4

    published: 25 Aug 2016
  • Getting Started - Unity Steam VR Tutorial For The Absolute Beginner - HTC Vive

    In 22 minutes I'll take you step-by-step and show you how to quickly and efficiently build a Unity VR experience from scratch. We'll cover the following: (1) Steam VR Plugin - The backbone of any Unity VR project, (2) ProBuilder Basic - For quick VR level prototyping, (3) The Lab Renderer - To look pretty like Mommy, (4) Vive-Teleporter - Smooth parabolic teleportation similar to The Lab.

    published: 05 Aug 2016
  • Meet Julien Lynge | Lead Instructor in Game Development | DaVinci Coders (HD 1080p)

    Julien Lynge teaches Unity game engine and C# to beginner level programmers to design and develop games in all gaming platforms: Playstation, Xbox, Wii, 3d, Virtual Reality (VR). Students will develop a working portfolio of three video games. Course curriculum is gamified and design to simulate a workplace environment to get you the skills needed to get an entry level job in the game development world.

    published: 19 Mar 2015
  • Epic Rap Battle: Nerd vs. Geek

    Comment: Who won? iTUNES: http://bit.ly/NerdvsGeekSong Get the hookup on electronic deals: http://www.TigerDirect.com/RL FREE karaoke/instrumental version. Make YOUR own video, win a prize pack! Details here: http://tmblr.co/ZmoiTvwh9zMO LIIINKS- FACEBOOK! http://facebook.com/rhettandlink TWITTER! http://twitter.com/rhettandlink TUMBLR! http://rhettandlink.tumblr.com/ GOOGLE PLUS! https://plus.google.com/+rhettandlinkk FORUM! http://bit.ly/rlkommunity CREDIIITS- Created & Directed by: Rhett & Link Written by: R&L and Dan Avidan (http://youtube.com/ninjasexparty) Music Production: Andrew Huang (http://youtube.com/songstowearpantsto) Produced by: Stevie Wynne Levine Director of Photography: Benjamin Eck Editor: Benjamin Eck Production Designer: Rachel Kondrath Art Director: Nik "Tai...

    published: 03 Oct 2013
  • Carte Blanche concept

    The sister project of EditorVR (https://youtu.be/FzjxRi5J4XI), Carte Blanche is Unity Lab's research initiative on VR-in-VR authoring tools for non technical users. We are looking at the future of virtual reality experience creation and to that end are exploring how creative minds like level designers and artists might approach the next generation of creation platforms. We are working on finding the best solutions for enabling non programmers to build virtual worlds inside VR, so we are designing and implementing a platform on top of Unity that will integrate with the rest of Unity services. This is a *concept video* showing the kinds of tools and interactions we envision for putting creation tools in the hands of consumers and artists. Unity Labs website: http://labs.unity.com Video...

    published: 20 May 2016
  • How to Make a VR Game Not a Game Using VR | Vincent Martel

    Download Slides: http://gamesauce.org/news/2015/09/28/vincent-martel-games-that-touch-people-emotionally-casual-connect-video/ Delivered at Casual Connect USA 2015 We just reached the Alpha stage on Fated after a 12-month VR game production cycle. Leaps and bounds were made but not without mistakes and setbacks. The journey has caused us to rethink our production pipeline and also how we envision user experience to make a VR game not a game using VR.

    published: 14 Sep 2015
MAKE A VR GAME! - Part 1: Core Game - VR Dev 4 Non-Coders | a Unity Tutorial by Pengu Studios

MAKE A VR GAME! - Part 1: Core Game - VR Dev 4 Non-Coders | a Unity Tutorial by Pengu Studios

  • Order:
  • Duration: 20:32
  • Updated: 22 Jul 2016
  • views: 985
videos
Let's make a VR game for HTC Vive! You need no coding skills in this series of tutorials. Get your basic PlayMaker set up here: https://youtu.be/wNFDKeZtc8c ...your PlayMaker guru status here: http://www.hutonggames.com/tutorials_game_design_with_playmaker.php ...Steam VR tools for Playmaker here: https://www.assetstore.unity3d.com/en/#!/content/60854 ...and you are ready to kick some serious VR developing bottoms! Go crazy! Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios
https://wn.com/Make_A_Vr_Game_Part_1_Core_Game_Vr_Dev_4_Non_Coders_|_A_Unity_Tutorial_By_Pengu_Studios
VR development - Coders Episode 27

VR development - Coders Episode 27

  • Order:
  • Duration: 16:04
  • Updated: 18 Sep 2015
  • views: 1696
videos
https://wn.com/Vr_Development_Coders_Episode_27
3D TEXT! - VR Dev 4 Non-Coders | a Unity Tutorial by Pengu Studios

3D TEXT! - VR Dev 4 Non-Coders | a Unity Tutorial by Pengu Studios

  • Order:
  • Duration: 8:37
  • Updated: 11 Jul 2016
  • views: 328
videos
Text is tricky in VR. Gui Text won't work, and 3D text initially looks rubbish. With a few steps you can make it look awesome, AND make it render correctly behind other objects in your scene. So, check out this video, and become a 3D text sage in Unity 3D! Here is the link to the website, with the written instructions: http://wiki.unity3d.com/index.php?title=3DText Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios Have fun!
https://wn.com/3D_Text_Vr_Dev_4_Non_Coders_|_A_Unity_Tutorial_By_Pengu_Studios
Episode 1: Coders on Couches Drinking Coffee - Virtual Reality

Episode 1: Coders on Couches Drinking Coffee - Virtual Reality

  • Order:
  • Duration: 4:28
  • Updated: 06 Jan 2017
  • views: 177
videos
The dawn of Virtual Reality (VR) and Augmented Reality (AR) is glowing brighter than ever. With a groundbreaking number of VR/AR exhibitors at the Consumer Electronics Show 2017, we’re seeing VR/AR cameras and displays on everything from smartphones, to cars, to drones. Though gaming is often the first thing that comes to mind at the mention of these, the truth is that VR and AR have a huge opportunity to impact the way we work and create. Join our Safers for a coffee as they talk about what VR and AR mean for those of us in geospatial.
https://wn.com/Episode_1_Coders_On_Couches_Drinking_Coffee_Virtual_Reality
Unite Europe 2016 - User interface and gameplay design in VR

Unite Europe 2016 - User interface and gameplay design in VR

  • Order:
  • Duration: 41:19
  • Updated: 21 Jun 2016
  • views: 5694
videos
It's the year of VR! Josh Naylor (Unity Technologies) builds in editor a VR experience and talks through different ways we can interact and view information in the Virtual World. Help us caption & translate this video! http://amara.org/v/V6Z2/
https://wn.com/Unite_Europe_2016_User_Interface_And_Gameplay_Design_In_Vr
Content Creation for VR

Content Creation for VR

  • Order:
  • Duration: 12:15
  • Updated: 22 Mar 2016
  • views: 660
videos
From the mediaX ConferenceThe Experience of Immersion”, Jay Borenstein a teacher in the Department of Computer Science at Stanford University asks the questions; What is the growth trajectory for VR? What are the many opportunities and challenges in this field? And in that environment, how can people get involved as content creators?
https://wn.com/Content_Creation_For_Vr
Zach Barth - Makes a VR game in 17 minutes [Summit 2015]

Zach Barth - Makes a VR game in 17 minutes [Summit 2015]

  • Order:
  • Duration: 23:36
  • Updated: 27 Nov 2015
  • views: 12376
videos
Developing room-scale VR games Zach Barth (Valve) Developing games for VR presents many opportunities, but also many challenges. In this talk we'll explore some of the common problems encountered when designing and developing VR games and look at solutions developed by Valve and other game studios. Topics covered include the exciting game design possibilities of room-scale VR and using SteamVR to write hardware-agnostic games. Zach Barth (Valve) Zach is a game designer and programmer at Valve, currently working on SteamVR. Prior to joining Valve, Zach was the creative director at the independent game studio Zachtronics, where he worked on SpaceChem, Infinifactory, and TIS-100. valvesoftware.com
https://wn.com/Zach_Barth_Makes_A_Vr_Game_In_17_Minutes_Summit_2015
Make your own VR Games in VR!! MODBOX  HTC Vive

Make your own VR Games in VR!! MODBOX HTC Vive

  • Order:
  • Duration: 25:51
  • Updated: 15 Oct 2016
  • views: 2933
videos
MODBOX is getting to the point where you really can build your own games in VR with fully tracked motion controls You literally reach into the world and shape it around you. I am very interested to see where this game goes. This feels a bit like GMod in VR. Multiplayer has recently been added too . humanoid AI is still to come and so are locomotion options. Please take the time to check out these channels as well!! -GameHard4.0 -RealityCheckVR -VRGamingEvolved -VRGamerDude -UkRifter Pretty Neat VR Be sure to check out VR Spies.com Musical scores composed by Ross Bugden: https://www.youtube.com/channel/UCQKGLOK2FqmVgVwYferltKQ
https://wn.com/Make_Your_Own_Vr_Games_In_Vr_Modbox_Htc_Vive
CppCon 2015: Nicolas Lazareff “C++ for cross-platform VR"

CppCon 2015: Nicolas Lazareff “C++ for cross-platform VR"

  • Order:
  • Duration: 37:38
  • Updated: 10 Oct 2015
  • views: 2913
videos
http://www.Cppcon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/cppcon/cppcon2015 — This talk is an overview of how C++ can be used to quickly create cross-platform virtual reality experiences while sharing one codebase. To support all major vendors, a VR experience has to span not only across operating systems, but also device types, hardware specs, manufacturers, and SDKs -- and so pitfalls and learnings from shipping on Oculus mobile and desktop, Google Cardboard, and soon Sony's Morpheus will be discussed. We'll cover networking, graphics, SDK wrappers, and even abstracting language oddities (Android's Java layer for Oculus mobile). — Nick is a VR/AR engineer who is passionate about bridging the interface between computers and humans. Currently he's VP of Software Development at OTOY focusing on VR and AR ("mixed/digital reality"). He was a cofounder of everyAir, a pioneering P2P game streaming application which was later acquired. Before that he worked at Microsoft on Office 2010 and 2013. Feel free to talk to me about any rendering, real-time graphics, computer vision, and of course C++! — Videos Filmed & Edited by Bash Films: http://www.BashFilms.com
https://wn.com/Cppcon_2015_Nicolas_Lazareff_“C_For_Cross_Platform_Vr
What is the Best Programming Language to Learn First?

What is the Best Programming Language to Learn First?

  • Order:
  • Duration: 19:06
  • Updated: 24 Jun 2014
  • views: 298184
videos
In this video I will give you some advice on which programming language is the best for you to learn first. This advice is quite subjective so it is worth getting a second opinion. Hopefully, in time, you will find some helpful advice in the comments section below.
https://wn.com/What_Is_The_Best_Programming_Language_To_Learn_First
$15 VR Headset- Get Started with VR  | ParrisTX

$15 VR Headset- Get Started with VR | ParrisTX

  • Order:
  • Duration: 11:19
  • Updated: 25 Aug 2016
  • views: 972
videos
I stumbled across a full-featured VR headset at my local Half Price Book store for just $15! I try it out and compare it to the three VR viewers I already own. I think I found my new favorite- https://yetanotherweb.wordpress.com/2016/07/22/hype-oracle-vr-headset-review/ And if you have a Half Price Books nearby your might be able to pick one up today. Don't miss the next exciting video- click here to subscribe: https://www.youtube.com/user/ParrisTX?sub_confirmation=1 Experience the Tilt-a-Whirl at the Fair in 360 VR- https://youtu.be/l6DtsopCRc4
https://wn.com/15_Vr_Headset_Get_Started_With_Vr_|_Parristx
Getting Started - Unity Steam VR Tutorial For The Absolute Beginner - HTC Vive

Getting Started - Unity Steam VR Tutorial For The Absolute Beginner - HTC Vive

  • Order:
  • Duration: 21:57
  • Updated: 05 Aug 2016
  • views: 16330
videos
In 22 minutes I'll take you step-by-step and show you how to quickly and efficiently build a Unity VR experience from scratch. We'll cover the following: (1) Steam VR Plugin - The backbone of any Unity VR project, (2) ProBuilder Basic - For quick VR level prototyping, (3) The Lab Renderer - To look pretty like Mommy, (4) Vive-Teleporter - Smooth parabolic teleportation similar to The Lab.
https://wn.com/Getting_Started_Unity_Steam_Vr_Tutorial_For_The_Absolute_Beginner_Htc_Vive
Meet Julien Lynge | Lead Instructor in Game Development | DaVinci Coders (HD 1080p)

Meet Julien Lynge | Lead Instructor in Game Development | DaVinci Coders (HD 1080p)

  • Order:
  • Duration: 2:56
  • Updated: 19 Mar 2015
  • views: 82
videos
Julien Lynge teaches Unity game engine and C# to beginner level programmers to design and develop games in all gaming platforms: Playstation, Xbox, Wii, 3d, Virtual Reality (VR). Students will develop a working portfolio of three video games. Course curriculum is gamified and design to simulate a workplace environment to get you the skills needed to get an entry level job in the game development world.
https://wn.com/Meet_Julien_Lynge_|_Lead_Instructor_In_Game_Development_|_Davinci_Coders_(Hd_1080P)
Epic Rap Battle: Nerd vs. Geek

Epic Rap Battle: Nerd vs. Geek

  • Order:
  • Duration: 3:44
  • Updated: 03 Oct 2013
  • views: 33067371
videos
Comment: Who won? iTUNES: http://bit.ly/NerdvsGeekSong Get the hookup on electronic deals: http://www.TigerDirect.com/RL FREE karaoke/instrumental version. Make YOUR own video, win a prize pack! Details here: http://tmblr.co/ZmoiTvwh9zMO LIIINKS- FACEBOOK! http://facebook.com/rhettandlink TWITTER! http://twitter.com/rhettandlink TUMBLR! http://rhettandlink.tumblr.com/ GOOGLE PLUS! https://plus.google.com/+rhettandlinkk FORUM! http://bit.ly/rlkommunity CREDIIITS- Created & Directed by: Rhett & Link Written by: R&L and Dan Avidan (http://youtube.com/ninjasexparty) Music Production: Andrew Huang (http://youtube.com/songstowearpantsto) Produced by: Stevie Wynne Levine Director of Photography: Benjamin Eck Editor: Benjamin Eck Production Designer: Rachel Kondrath Art Director: Nik "Tails" Taylor Featuring: Robot: Hank Green - http://youtube.com/vlogbrothers Cosplayers: Trisha Hershberger and Meg Turney - http://youtube.com/sourcefednerd Additional Cast/Crew: AC (Miami): Alexander Alexandrov AC (LA): Joel Gerlach Robot Dancer: Nick Bishop TigerDirect.com Employee: Danna Pycher Art Dept. PA: Nika Kolodziej PA (Miami): William Youngman PA/Grip (LA): Chris Frederick PA (LA): Jen Matichuk Intern/BTS Video: Alex Swickard Addtl BTS Video: Jason Inman Subtitles: Brian Jaggers Special thanks to: Sword and Stone www.youtube.com/aweme Thanks to: Steven Leeds and the whole TigerDirect.com team, Collective Digital Studios, Matt Raub & team @ NODE, William Feldman, Meltdown Comics and Becca Canote for her Google Glass. Thanks for watching and sharing this video! Beware: this video contains hidden annotations. And thanks for reading this far in our video description :) Súlon gwanna nîf lín, Hû ú-gaun! Be your mythical best, -R&L
https://wn.com/Epic_Rap_Battle_Nerd_Vs._Geek
Carte Blanche concept

Carte Blanche concept

  • Order:
  • Duration: 3:41
  • Updated: 20 May 2016
  • views: 25288
videos
The sister project of EditorVR (https://youtu.be/FzjxRi5J4XI), Carte Blanche is Unity Lab's research initiative on VR-in-VR authoring tools for non technical users. We are looking at the future of virtual reality experience creation and to that end are exploring how creative minds like level designers and artists might approach the next generation of creation platforms. We are working on finding the best solutions for enabling non programmers to build virtual worlds inside VR, so we are designing and implementing a platform on top of Unity that will integrate with the rest of Unity services. This is a *concept video* showing the kinds of tools and interactions we envision for putting creation tools in the hands of consumers and artists. Unity Labs website: http://labs.unity.com Video direction and editing: Greg Madison, Lead UX Designer on Carte Blanche at Unity Labs Thanks to the following devs and artists from the Unity community for assets used in this video: » Lowpoly Township Set by Evgenia - https://www.assetstore.unity3d.com/en/#!/content/22258 » Fantasy Treasure Chest by Unity Art Assets - https://www.assetstore.unity3d.com/en/#!/content/9007 » Cartoon Zombie by M.eye - https://www.assetstore.unity3d.com/en/#!/content/14116 » Cute Medieval Hunter by jay-z - https://www.assetstore.unity3d.com/en/#!/content/9091 » Books by VIS Games - https://www.assetstore.unity3d.com/en/#!/content/3356 » Hand Painted Potions and Bottles by Antonio Neves - https://www.assetstore.unity3d.com/en/#!/content/31586 » Furniture Props by Matheus Oliveira - https://www.assetstore.unity3d.com/en/#!/content/36782 Help us caption & translate this video! http://amara.org/v/V604/
https://wn.com/Carte_Blanche_Concept
How to Make a VR Game Not a Game Using VR | Vincent Martel

How to Make a VR Game Not a Game Using VR | Vincent Martel

  • Order:
  • Duration: 21:04
  • Updated: 14 Sep 2015
  • views: 1385
videos
Download Slides: http://gamesauce.org/news/2015/09/28/vincent-martel-games-that-touch-people-emotionally-casual-connect-video/ Delivered at Casual Connect USA 2015 We just reached the Alpha stage on Fated after a 12-month VR game production cycle. Leaps and bounds were made but not without mistakes and setbacks. The journey has caused us to rethink our production pipeline and also how we envision user experience to make a VR game not a game using VR.
https://wn.com/How_To_Make_A_Vr_Game_Not_A_Game_Using_Vr_|_Vincent_Martel
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