- published: 10 Feb 2017
- views: 1579
Here is a quick tutorial on how to hook up VRTK with Playmaker. I'm just scratching the surface here, but hopefully this will get you started. Here is the link to the VRTK KickStarter campaign: https://www.kickstarter.com/projects/thestonefox/virtual-reality-toolkit-vrtk-version-4-and-beyond Cheers!
The dawn of Virtual Reality (VR) and Augmented Reality (AR) is glowing brighter than ever. With a groundbreaking number of VR/AR exhibitors at the Consumer Electronics Show 2017, we’re seeing VR/AR cameras and displays on everything from smartphones, to cars, to drones. Though gaming is often the first thing that comes to mind at the mention of these, the truth is that VR and AR have a huge opportunity to impact the way we work and create. Join our Safers for a coffee as they talk about what VR and AR mean for those of us in geospatial.
Hey everyone! In this video I show you a three day prototype I developed to learn shooting mechanics in VR. Patreon: https://www.patreon.com/matthewpalaje Music: https://opengameart.org/content/enchanted-tiki-86 Social media: My Blog: https://www.matthewpalaje.com/development-blog/ Twitter: https://twitter.com/Matthew_Palaje Instagram: https://www.instagram.com/matthewpalaje/ My Android game: https://play.google.com/store/apps/details?id=com.MatthewPalaje.Unknown&hl=en Website: http://matthewpalaje.com/
Part 4 for making a VR game for HTC Vive! Time to shoot things! So, we'll have to learn the basics about Raycasting. Along the way we'll also get the Playmaker Ecosystem up and running. We will control Line Renderer with an action, AND, to make this even more crazy, we'll tint the unity editor red! Let's get this thing done! Cheers! Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios
Let's make a VR game for HTC Vive! You need no coding skills in this series of tutorials. Get your basic PlayMaker set up here: https://youtu.be/wNFDKeZtc8c ...your PlayMaker guru status here: http://www.hutonggames.com/tutorials_game_design_with_playmaker.php ...Steam VR tools for Playmaker here: https://www.assetstore.unity3d.com/en/#!/content/60854 ...and you are ready to kick some serious VR developing bottoms! Go crazy! Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios
It's the year of VR! Josh Naylor (Unity Technologies) builds in editor a VR experience and talks through different ways we can interact and view information in the Virtual World. Help us caption & translate this video! http://amara.org/v/V6Z2/
Wow, this is something you really need to try guys, check out my Penumbra Overture VR Gameplay on the HTC Vive with full motion controller tracking, roomscale and 3D! Penumbra Overture is a fantastic survival horror game released many years ago, but recently it got a full VR-mod thanks to a coder on Github. Penumbra is a scary Penumbra Overture VR MOD lets ju play the game in Virtual Reality on HTC Vive, with perfect stereoscopic 3D, full Vive motion controller tracking and roomscale. Penumbra Overture VR is probably the biggest survival horror game out and available in Virtual Reality so far - and its a full game with great storyline and many hours of gameplay! Graphics are great, gameplay is immersive and this survival horror game is scary as hell! Huge thanks to the coder for giving...
Guess what, game designer? You've got a whole new axis to think about. 360 VR has made a huge impact on games, allowing artists, coders, and designers to develop incredibly immersive worlds, and, far from a passing fad or novelty, 360 VR has proven to be the next phase in game design. Hear from these experts about how this technology has fundamentally changed game development for the foreseeable future. Speaker Panel Chance Glasco - Animator, Entrepreneur; 2012 Hall of Fame inductee Elbert Perez - Senior UX Prototyper, HTC Vive; 2005 Game Design and Development graduate Rob Catto - Director, Game Studies & Simulation
MODBOX is getting to the point where you really can build your own games in VR with fully tracked motion controls You literally reach into the world and shape it around you. I am very interested to see where this game goes. This feels a bit like GMod in VR. Multiplayer has recently been added too . humanoid AI is still to come and so are locomotion options. Please take the time to check out these channels as well!! -GameHard4.0 -RealityCheckVR -VRGamingEvolved -VRGamerDude -UkRifter Pretty Neat VR Be sure to check out VR Spies.com Musical scores composed by Ross Bugden: https://www.youtube.com/channel/UCQKGLOK2FqmVgVwYferltKQ
I stumbled across a full-featured VR headset at my local Half Price Book store for just $15! I try it out and compare it to the three VR viewers I already own. I think I found my new favorite- https://yetanotherweb.wordpress.com/2016/07/22/hype-oracle-vr-headset-review/ And if you have a Half Price Books nearby your might be able to pick one up today. Don't miss the next exciting video- click here to subscribe: https://www.youtube.com/user/ParrisTX?sub_confirmation=1 Experience the Tilt-a-Whirl at the Fair in 360 VR- https://youtu.be/l6DtsopCRc4
Purchase at the Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/64218 For Tutorials and Documentation: http://www.edwonstudio.com/vr-gesture VR Infinite Gesture is a plugin for developing VR games in the Unity Game Engine. Compatable With: - HTC Vive with controllers. - Oculus Rift with Touch controllers. Watch the Getting Started tutorial video here: https://youtu.be/NfHi7ZnA8EE Use the included VR user interface to Record, Edit, and Train your gestures into the Neural Network. After you've trained it, it can detect your gestures. We've included Playmaker extensions so you can create a VR gesture tracking game without code! For you programmers, we broadcast C# events at the beginning and end of a gesture being tracked.
A video showing how VRTK can be used by non-developers to bring their ideas and imagination into VR for a more immersive experience. This shows how to use readily available assets to create a simple room layout and be able to move around and interact with objects. http://vrtk.io
The technology behind virtual reality and Google Street View is no longer something only big tech companies can afford. With handheld 360 cameras, anyone can take a spherical image and develop something interactive with the results. Join our Safers for a coffee as they talk about Ricoh’s Theta camera and take you through an interactive VR demo of the Safe Software office.
http://www.Cppcon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/cppcon/cppcon2015 — This talk is an overview of how C++ can be used to quickly create cross-platform virtual reality experiences while sharing one codebase. To support all major vendors, a VR experience has to span not only across operating systems, but also device types, hardware specs, manufacturers, and SDKs -- and so pitfalls and learnings from shipping on Oculus mobile and desktop, Google Cardboard, and soon Sony's Morpheus will be discussed. We'll cover networking, graphics, SDK wrappers, and even abstracting language oddities (Android's Java layer for Oculus mobile). — Nick is a VR/AR engineer who is passionate about bridging the interface between com...
Developing room-scale VR games Zach Barth (Valve) Developing games for VR presents many opportunities, but also many challenges. In this talk we'll explore some of the common problems encountered when designing and developing VR games and look at solutions developed by Valve and other game studios. Topics covered include the exciting game design possibilities of room-scale VR and using SteamVR to write hardware-agnostic games. Zach Barth (Valve) Zach is a game designer and programmer at Valve, currently working on SteamVR. Prior to joining Valve, Zach was the creative director at the independent game studio Zachtronics, where he worked on SpaceChem, Infinifactory, and TIS-100. valvesoftware.com